
The key is attached to a red flag, on an island, in a lake, at the far end of my vault. I have left my spare key in here, just in case I have need of it, or in case one of you are worth more than the scabs and urchins of the street. The only way out of here is to accompany me, Lord Vheed, as my mayoral badge of office unlocks the doors. You may have noticed that you’re trapped, doomed to live out the remainder of your miserable lives here, seeking penance for your crimes.

- A brief letter to Palaveen found on his desk amongst dozzens of drafts of applications to join this "Council" along with letters expressing his frustration at his repeated rejection.We shouldn't need to remind you that if your tiring applications continue, we'll need to solve this problem in a manner less concerned with your continued good health. Palaven - While we appreciate the work of your bastards, the Council never intended this association to be anything more than that.Recovered Journals and Documents Notable excerpts from journals, letters, documents, and magical intel found or recovered from various missions. Denied - Hellknight Authority - Allows the purchase, sale, and public carry of any item with no restrictions.Denied - Merchant Marine - Allows the purchase, sale, and public carry of any non-contraband item.Denied - Crenelation Authorization - Allows the enchanting and abjuration of personal property, the purchase and creation of constructs, and the hiring of guards.Denied - Arcanist Permit - Allows the purchase, sale, and public carry of rods, staves, and wands.Aquired - Aristocracy Permit - Allows the purchase, sale, and public carry of wonderous items and magical rings.Aquired - Special Operator 2 - Allows the purchase, sale, and public carry of magical weapons and armor up to +2.
#Solar ash caches license#
Aquired - Casting License - Allows the casting of spells in public.Aquired - Component License - Allows the purchase and sale of potions, scrolls, and alchemical and alchemically-treated items.Aquired - Enchanters License - Allows the creation and sale of personally enchanted and signed magical items.Aquired - Specialist License - Allows the purchase and sale of Masterwork items and items made from special materials.Aquired - Guard License - Allows the purchase and public carry of two handed reach weapons and medium and heavy armor.Aquired - Right to Arcane and Divine - Allows the casting of spells, but not in public.Aquired - Right to Defense of Property - Allows the purchase of non-reach two handed weapons, but may not carry in public.Aquired - Right to Personal Protection - Allows wear of light armor, shields, and one handed weapons, and may wear and carry in public.Aquired - Craftsman License - Allows the sale of personally created and signed mundane items.Aquired - Freedom Papers - Allows play of enslaved races: Halfling, Gnome, Catfolk, Goblin, Hobgoblin.Licenses collected or still required for the purchase of restricted goods What Can I Ask - A Guide to Knowledge Questions.This intel can provide insight into motivations, fill in background events, and provide instruction or tips to playing the campaign. & ln -s /home/gradle/.gradle /root/.Archives and Files Written information and intelligence collected.

& echo "Symlinking root Gradle cache to gradle Gradle cache" \ & adduser -D -S -G gradle -u 1000 -s /bin/ash gradle \ & wget -O gradle.zip "$/bin/gradle" /usr/bin/gradle \ Here's the dockerfile for the gradle image: FROM **custom image base** I am running a build in a gradle container with a volume for the cache, but gradle does not make use of the downloaded dependencies in the cache for the subsequent builds.
